Jonathan Whiting

jonathan@ignika.com

A Dublin based game programming generalist with significant game design experience. Particularly interested in areas where disciplines meet i.e. gameplay programming, technical art/shaders, prototyping, and tool development.

Experienced with C, C++, Rust, Shaders, C#, Unreal, Python, etc. Developed for both games consoles and desktop (including OSX and Linux).

Very used to remote work, identifying obstacles, and managing time. Self-sufficient and self-reliant. Experienced as a lead and/or senior programmer.

Projects and Employment

Flock - Hollow Ponds, September 2021 to November 2023

I Am Dead - Hollow Ponds, September 2017 to October 2020

Loot Rascals - Hollow Ponds, October 2015 to March 2017

Sportsfriends - Die Gute Fabrik, February 2013 to Dec 2014

Other Games Work - Periodically, 2008 onwards

Alongside/between commercial projects, I've released several smaller freeware solo/duo games.

Sophos - February 2011 to February 2013

Exient - January 2007 to Dec 2010

Education

University of Kent - 2003 to 2006, BSc in Computer Science, Upper Second-class Honours.

Other Interests

I'm a keen rock climber and run regularly. I like doing big outdoor adventures with tents and rucksacks, e.g. the South West Coast Path or the Artic Circle Trail in Greenland.

Back to main site